Awesome game development libraries.
dead simple 2D game engine in Go.
Lightweight game server framework.
Lightweight, facility, high performance golang based game server framework.
Go 3D Game Engine.
Scalable game server engine, featuring space-entity framework and hot-swapping.
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
Go bindings for the Simple DirectMedia Layer.
Go bindings for raylib, a simple and easy-to-use library to learn videogames programming.
Engo is an open-source 2D game engine written in Go. It follows the Entity-Component-System paradigm.
Pure Go game engine.
Terminal-based game engine for Go, built on top of Termbox.
Game server skeleton implemented with golang.
3D game engine written in Go.
Go implementation of the A* path finding algorithm.
3D engine for the Go language, works on Windows and Linux (Harfang on Go.dev).
Performance oriented 2D/3D math package for Go.
Hand-crafted 2D game library in Go.
Data-oriented and cache-friendly 2D Grid library (TileMap), includes pathfinding, observers and import/export.
Build your own Game-Engine based on the Entity Component System concept in Golang.
Cross-platform (Windows/Linux/Mac) library for creating desktop games using a minimal API.
Fantasy names generator.
Generic 2D grid with ray-casting, shadow-casting and path finding.